When we last heard about the mod situation, Bethesda flat-out blamed Sony for the delay, stating that the publisher was refusing to approve “user mods the way they should work”. That means mods that add new textures and models will not be compatible with the PS4 version of the game.
Secondly, both Skyirm and Fallout 4 mods for PS4 come with one, rather heavy restriction: they cannot use any external assets – only assets that come with the game.
All we know is that Skyrim mods will come first, and Fallout 4 mods will come later, and as Skyirm: Special Edition doesn’t launch until October 28, don’t expect Fallout 4 mods until November at the earliest. The bad news is that we still don’t have an actual timeframe for Fallout 4. Today, Bethesda Softworks announced that mods were actually, really coming to the PS4 version of Fallout 4, as well as the upcoming Skyrim: Special Edition HD remaster. After a lot of back and forth, Sony has finally agreed to allow mods on the PS4 version of Fallout 4 – with a pretty heavy restriction.